Creating a character in Path of Exile that cannot handle content effectively will often ruin the game experience for players, especially when comparing with friends or influential players. Therefore, this point is a delicate balance in GGG’s ARPG. According to Chris Wilson, there is an implicit incentive that players get twice the reward for killing enemies at twice the speed, which is difficult to change when loot is an important aspect of the game. With this in mind, figuring out how to deal with Party Play in Path of Exile is also a challenge.

Before Scourge, players would rely on extremely powerful Aura skills, which can be stacked to provide extraordinary improvements for the entire team. GGG weakened this in the release of Scourge, and they seized the opportunity to make a new party skill to make up for POE Currency. It targeted these buffs that a player can cast on friendly targets.

But playing also raises the question of how much the individual clearance speed of each character has on the Party Play experience, and this also applies to link skills. However, Wilson insists that of thumb, Party Play should never be more dynamic than single player games, because it involves social issues and more difficult balancing choices. Therefore, the Link skill provides substantial rewards, as well as Buy POE Currency as a team, but it does not mean that it is always the best. In the end, Path of Exile: Scourge will be a way for GGG to solve some problems in Expedition, and create an exciting new environment for everyone, whether it is timed or not.

All players have to do now is to enjoy Scourge League. They should also learn the latest fresh changes as much as possible in order to improve their resilience. Players with greater demand can also buy POE Currency to speed up the speed of achieving their goals. Come on.