The image jumped from Reddit and then Twitter and was later popularized, and is an early proponent for Elden Ring Runes the ongoing debate over user interfaces. Since then, a variety of people--apparently including the developers of Guerrilla Games, Nixxes Software and Ubisoft -- have weighed into the debate with a variety of hot reactions. A lot of people have said that Elden Ring's user interface (and in turn the user experience) is a mess, especially because it doesn't do a good job of explaining what specific icons mean, if you don't study the descriptions of the equipment first or what they mean to the game you play. Some players praised FromSoft's minimalist UI style for its ease of use and simplicity.

Elden Ring's UI is a bit different. This is something that developers should take away from the success this game's been to FromSoft since its inception. An experienced UI engineer from Blizzard Entertainment, named Valentine Powell pretty much echoed the sentiment in a brief tweet. Powell stated that features, similar to disruptive UI elements, don't need to be present in every game because they are effective with other types of games. What Elden Ring is doing could-and can-be a learning experience for Western developers.

Bruno Dias, a designer and writer for cheap Elden Ring Runes Sunless Skies developer Failbetter Games Failbetter Games, has told MMOexp via Twitter DMs that the heated debate demonstrates that some people don't know the concept behind what FromSoft is trying to accomplish by introducing Elden Ring.