At the helm of this ambitious project stands Ahn Jong-wook, the esteemed producer of TL, whose visionary leadership has steered the game towards unprecedented heights of Throne and Liberty Lucent excellence. Drawing inspiration from the fervent feedback garnered during an immersive open beta test held in May, NCSOFT embarked on a transformative journey to refine and elevate the gaming experience to unparalleled levels of brilliance.
One of the most notable enhancements born from this iterative process was the removal of the automatic play system, a decision emblematic of NCSOFT's unwavering commitment to fostering genuine player engagement and agency within the game's vast and dynamic universe. Embracing a departure from conventional paradigms, TL eschews the confines of a rigid job system, empowering players to wield two of the seven available weapons with boundless freedom and creativity.
In the world of TL, collaboration reigns supreme, as players embark on a shared quest for glory and conquest. Gone are the days of solitary pursuits, replaced instead by the exhilarating prospect of cooperative gameplay wherein comrades-in-arms must unite their strengths to overcome formidable challenges lurking within the depths of treacherous dungeons. As Ahn Jong-wook aptly remarked during an online showcase event, "What is needed to explore a dungeon is a partner rather than buy TL Lucent increasing their characters’ level."
Indeed, the essence of TL lies not merely in individual prowess, but in the collective synergy forged through camaraderie and teamwork. This ethos finds its most vivid expression in the adrenaline-fueled clashes of titanic proportions that define the game's hallmark feature: large-scale faction wars. Within the crucible of battle, alliances will be tested, and legends will be forged as players vie for supremacy in a breathtaking spectacle where the fate of kingdoms hangs in the balance.