The Shift Away from Gacha Mechanics
Reports from Korean news site Money Today and Throne and Liberty Online fansite indicate that NCSoft is planning to eschew probability-based items, commonly associated with gacha systems, in Throne and Liberty. Instead, the focus will shift towards a monetization approach centered on battle passes and subscriptions. This marks a departure from Throne and Liberty Lucent the gacha systems that have been prevalent in NCSoft's previous game titles over the last decade.

The decision to move away from gacha mechanics is seen as a response to player feedback garnered during the Throne and Liberty Closed Beta Test (CBT). During the CBT, draw items were removed, and players were given the opportunity to preview the season pass, which featured cosmetic rewards with minimal impact on combat abilities or power enhancement elements. The response from players was overwhelmingly positive, leading to the decision to steer clear of gacha systems in the game's monetization strategy.

Monetization Strategy: Battle Passes and Subscriptions
The new monetization approach in Throne and Liberty will focus on battle passes and subscriptions. Players will be able to play and earn desired items by reaching specific milestones during their subscription and battle pass period. This method provides a more transparent and player-friendly approach, eliminating the element of chance and offering a direct path for players to throne and liberty lucent buy acquire the items they desire.

The move away from gacha mechanics is particularly notable, considering NCSoft's history of employing such systems in various titles. Gacha systems, which often involve players spending real money on virtual items with randomized outcomes, have faced criticism for their potential to encourage compulsive spending and create an uneven playing field between paying and non-paying players.