The craft button in the Crafting Bench UI is now disabled if that craft would fail. Quest objective minimap icons are now the same size on the corner map, as they are on the map overlay. Updated the Kirac mission window message that is displayed when you have no available missions to be less confusing. Maps that do not match a valid sub-stash in the Map Stash Tab are now placed into a special sub-stash under Guardian Maps POE currency trade. This fixes a bug where Maps with an incorrect tier could be stashed and become inaccessible. Item Filter Changes Item class names for gems have been changed to be consistent with terminology used in the rest of the game. The class previously known as Active Skill Gems is now called Skill Gems. The class previously known as Support Skill Gems is now called Support Gems. Existing item filters that reference these classes will need to be updated to use the new names. Bug Fixes Fixed a bug where some Breach monsters had ~25% more life than they should when spectred. Fixed a bug where Ghorr, the Grasping Maw was able to pull players to an invalid location. Fixed a bug where Mirror Images of Monsters could give souls to Soul Eater Monsters. Fixed a bug where taunted Enemies were not receiving the 10% less damage penalty when dealing damage to a target other than the one that taunted them. Fixed a bug where the Map modifier that provides your maps with a chance to buy POE exalted orbs contain an additional Tormented Spirit was not working correctly. Fixed a long-standing bug where the visual indicator for the explosive radius in Expedition was slightly smaller than it should have been, compared to what markers were highlighted. This is purely a visual change. Fixed a bug where the Temporal Chains skill used by the Unending Lethargy Labyrinth Trap would cause other effects on cursed enemies to expire faster, rather than slower. Fixed a bug where supporting a skill with Second Wind socketed in the Black Zenith Unique Gloves did not provide an additional use of the supported skill. Fixed a bug where existing Firestorm bolts would not explode if the Firestorm limit had already been reached before the first bolt hits the ground and explodes. Fixed a bug where Malevolence's skill effect duration increase said it affected itself when using it with Divine Blessing. Fixed a bug which caused Leap Slam to always use your main-hand weapon to determine attack time when dual-wielding. Fixed a bug where Lightning Bolt, triggered by the Choir of the Storm Unique Amulet, was not being triggered a second time with the Perfect Crime Saboteur Ascendancy Passive Skill allocated, and did not have its damage reduced. Fixed a bug where the Reservation Passive Mastery that provides increased Damage for each of your Aura or Herald Skills affecting you was providing double the effect it should have. Fixed a bug where weapon swapping to a melee weapon while Blast Rain projectiles are falling would add the damage from the weapon to the Blast Rain projectile damage. Fixed a bug where maximum leech amount could only be determined on the character as a whole rather than on specific skills. Fixed a bug which caused enemies that had been affected by the debuff applied by Infernal Cry to still explode upon dying after the Infernal Cry debuff had expired. Fixed a bug where Manaforged Arrows Support was not tracking mana spent on triggered bow skills not supported by Manaforged Arrows. Fixed a bug where the Vaal Summon Skeletons skill description still referred to Skeletal Warriors instead of Soldiers.