The New World game released by Amazon has many loopholes in the beginning. Although the developers have been working hard to solve these problems, but it still led to the departure of a large number of players, although there are still more than 100,000 people playing this game on Steam.

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Not long ago, PCGamesN interviewed Scot Lane, the game director of New World. Scot Lane said that the development of new content and the repair of vulnerabilities will be carried out at the same time because these two tasks are carried out independently. They believe that real-time games are the top priority of the studio, and they will not stop the development of new content due to the emergence of game loopholes.

"We’re still able to work on future content because the work is very specialized," Lane said. "For instance, the recent issue we had with in-game coin required engineers who understand that part of the code, while the Void Gauntlet update was handled by a different team of gameplay engineers, designers, and artists."

In the end, Lane said that the most important task at this stage is to ensure the best experience of New World, not to launch new content. So Amazon recently launched a public test server, which can test out possible vulnerabilities before new content is released. Lane said: "We found a balance between speed and quality, but we still made some mistakes."

Creators are additionally servicing improving New World's endgame tasks, and also brand new very early as well as mid-game material for solo gamers is additionally in the jobs. Lane meant other potential possibilities, like growing the size of the game globe, permitting much more than one profile per server, and also launching new servers, although that one in particular "is far off at hand." Much smaller tweaks are being brought in, as well, such as a current modification that makes it possible for players to operate faster when they're on roads.