The objective, as it is it is to stop Mut 25 coins players from dropping straight back, and then bombing the ball. In order to achieve this the game has to take charge of the first steps of the quarterback's dropback. This can be uncomfortable at first, particularly when under pressure. However, with a bit of patience, the pocket will eventually begin to form around your QB but, since pockets are a new feature in Madden it's very easy to become anxious inside the pocket, as offensive linemen push the coverage towards the sides. However, even when defense players are coming at you and you're the QB, such as trying to get rid of tackles by sliding to the left and right of the left analog stick. You can throw the ball into the middle of the tackle; but don't be shocked if the ball disappears from your hands as if it were dead ducks.
If Pro-Tak can be a huge advantage for the offensive aspect of the ball, it's the latest defensive aid button that can prove to be an advantage on D specifically to Madden athletes who're not Madden Bowl restricted. When you press the button A in the controller (X on the PS5) it will let the CPU temporarily assume the reins over your character. The CPU will carry out the task as defined by the play. Afterwards, you can gain direct over him any moment by releasing the button and letting him move as normal.
This feature is particularly beneficial when you're playing defensive back. Not the position itself is difficult to play with effectiveness as a linebacker or a lineman and linebackers often line in a way that is offscreen which makes it harder to keep an offensive receiver. It's a good way to kick off an offensive game, but it's important to remember that the defensive assist doesn't automatically turn your player into an offensive juggernaut. As as a DB for instance it's unlikely that you'll be aiming to intercept a ball; it's your job to make the play.
One thing we did not get to experience in the game is the brand new injury system. In buy madden coins players who are injured need a little more thoughtful thinking on your part. In the event of an injury suffered by an individual player, you could choose to pull off the player, or continue to play him and risk a greater risk of injuries in the process. Players who are injured will experience lower stats, which is also dependent on the kind of injury suffered, however staying playing may be the best option particularly if it's an essential win with your group. Furthermore, injuries to players could cause players to undergo animation modifications. If an athlete is injured on his ankle, as an example it is possible to see him walking off the field after the game.